I think it could be worked over into a game, yes. It could probably be worked into a Final Fantasy type game even.
I suspect that it would make a better TPS than JRPG... and the phantoms would probably have to be tweaked somehow in either way, unless it was a lot of fighting against other humans and the phantoms only showed up in Big Danger Time. Then again, having enemies that you absolutely had to avoid getting hit by would be an interesting dynamic all its own, pretty rare for games in general.
Also, you'd get a lot of extra game time out of going from Aki's infection to the end of the story, rather than jumping in at the sixth spirit.
(On the topic of game translation fanfic, LadyKayoss wrote a sequel-fic, Out of the Ashes, where the Phantom's influence transformed the world to be much more FF-like, with magic, summons, etc.)
I was, once upon a time, trying to build a module that would allow people to build their own TSW scenarios in RPGMaker 2k3, with most of the graphics hacked from FF6. It was more for fun than for serious, though. And I got stuck around the time I was making the spritesheet for Robert, alas...
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I suspect that it would make a better TPS than JRPG... and the phantoms would probably have to be tweaked somehow in either way, unless it was a lot of fighting against other humans and the phantoms only showed up in Big Danger Time. Then again, having enemies that you absolutely had to avoid getting hit by would be an interesting dynamic all its own, pretty rare for games in general.
Also, you'd get a lot of extra game time out of going from Aki's infection to the end of the story, rather than jumping in at the sixth spirit.
(On the topic of game translation fanfic, LadyKayoss wrote a sequel-fic, Out of the Ashes, where the Phantom's influence transformed the world to be much more FF-like, with magic, summons, etc.)
I was, once upon a time, trying to build a module that would allow people to build their own TSW scenarios in RPGMaker 2k3, with most of the graphics hacked from FF6. It was more for fun than for serious, though. And I got stuck around the time I was making the spritesheet for Robert, alas...