weber_dubois22: (DOTD04)
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So, you may or may not have heard about DONTNOD Entertainment's latest venture, Life Is Strange, a point-and-click adventure game sort've like the Walking Dead or the much older 90s' point-and-click games of ye olden times. Long story short, it's being published by Square Enix. A really big and pleasant surprise? The proatagonist (Max Caulfield), made a reference to the film. Check it out behind the cut.

Spoilers )
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NEW NETFLIX INSTANT MOVIES – JUNE 2012
The new Netflix Instant movies for June 2012 may not be better than the summer blockbusters, but they’ll surely make the wait for ‘Prometheus‘ and ‘Rock of Ages‘ much more bearable. Check out all the titles you’ll be able to watch without having to leave the house.

JUNE 1, 2012
‘Final Fantasy: The Spirits Within’ (2001)
Starring Alec Baldwin, Steve Buscemi, and Ming-Na — A female scientist must defend Earth against an alien invasion in this animated film based on the beloved Japanese video game series.

JUNE 9, 2012
‘Thor’ (2011)
Starring Chris Hemsworth, Tom Hiddleston, and Anthony Hopkins — Thor is cast out of Asgard and forced to live on Earth when his trickster brother Loki hatches a plan to steal his brother’s rightful throne. [SOURCE]
weber_dubois22: (Beginnings)
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He bet his career on a game and hit the jackpot, then bet it on a film and lost it all. What happened to Final Fantasy's father?



"So, what are you doing in London today?" The hairdresser speaks in broken English, pausing every few words with the sheer effort of foreign sentence construction. "I am a video game journalist," I reply, hopefully. "Ahhh!" he laughs, a mixture of amusement and the relief of simply understanding the response."I just interviewed Hironobu Sakaguchi," I offer. A pause. "Do you know the Final Fantasy games? He made those."

I need a haircut, sort of, but really I came to this unassuming hairdressers near Oxford Street for this specific conversation. Never meet your heroes, they say: they can only disappoint. There's bruising truth in the cliché. When I was a teenager I would take the train to central London and walk through Soho to peer in the windows of Squaresoft's London office in the hope of catching a glimpse of a developer.

Of course, Golden Square was home only to weary marketing men, the company's creative teams housed thousands of miles away on two floors of the Phizer building in Shinjuku, Tokyo. There was never any chance of bumping into a Final Fantasy artist or Secret of Mana coder. Deep down maybe I suspected as much. If nothing else, video games make masters of suspension of disbelief of us all. [READ MORE]
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Still in Europe to promote the upcoming launch of his newest game, The Last Story, we already learned that Hironobu Sakaguchi would be attending and speaking at this month’s Midlands MCM Expo, but recently he has also announced his plans to give a speech about his long time efforts in the video game industry at the 2012 BAFTA awards come February 16. During the event, Mr. Sakaguchi will demonstrate Wii title, The Last Story, to an audience of press and fans, talk about his life as a video game producer/director and close with a QA session with the audience.

Those unaware of Sakaguchi’s achievements should take note that the man is the father of the 100 million unit selling Final Fantasy series and most recently Blue Dragon and Lost Odyssey on the Xbox 360, The Last Story for Nintendo’s Wii and even a number of Nintendo DS games and classic RPGs. He even tried his hand at movie directing with the 2001 CG film, Final Fantasy: The Spirits Within. [SOURCE]
weber_dubois22: (Alabama)
[personal profile] weber_dubois22
Feric Fang, conceptual designer on Final Fantasy: The Spirits Within, spent his early years drafting artwork for a movie based on a video game series. With a motion picture in his resume, Feng is now planning a video game about a clumsy egg-shaped robot.



After a mysterious blackout, Roda leaves his house for the very first time. On a mission to restore electricity on the island, he stumbles through Happical Zoo, where he meets a strange mix of robotic animals and uncovers an astounding secret about himself…


Read More )
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We showcase the work of a lot of talented artists here on Fine Art. But we're in for a real treat today, as few are as talented or as influential as Craig Mullins. Even though these pieces are digital, Mullins' work maintains a traditional "painted" look, which explains why his stuff is both so evocative and easy on the eye.

In nearly two decades in the business he's worked on movies like The Matrix Revolutions, Forrest Gump and Final Fantasy: Spirits Within, and on games and game franchises as diverse as Halo, Prince of Persia, BioShock, Fallout 3, Marathon, Need for Speed 3, Assassin's Creed and Mass Effect 2. Just to name a few.

If you like what you see, there's a lot more artwork at Mullins' personal site, and you can buy fancy coffee table books from Ballistic (the same guys behind the excellent Sony art books) featuring his art as well. [SOURCE]
weber_dubois22: (BDH)
[personal profile] weber_dubois22

Final Fantasy: The Spirits Within Premiered 10 Years Ago, July 11th, 2001. Naturally, it celebrates its 10th B-Day today. Yes, I'm aware of that misspelled word
weber_dubois22: (Baseball)
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Square Enix’s 2001 CGI Final Fantasy movie, Final Fantasy: The Spirits Within, heavily influenced development of the Mass Effect series, according to BioWare art director Derek Watts.

“Yeah, you know we actually reference a lot from Final Fantasy: The Spirits Within,” said Watts, speaking to the latest issue of Xbox World 360 Magazine. “We used a lot of their GUIs and the way they did their ship – that was kind of like in some of the early designs for the Normandy.

“Our attack helicopters are loosely based off that movie. There’s some great stuff, especially their glowing GUI screens; we used those a lot. I keep a folder of that stuff and I still actually tell the guys ‘just go back and look at that. Change it like that!’” [SOURCE]




Seriously, color me pleasantly surprised :D

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